Name: Ashara's CM BeastScript Patch
Version: 1.0
Date: 27-6-2008
Category: Companions
Requirements: Oblivion Patch 1.2.0.214, CM Partners Mod Basic, Ren's beuty pack full
Author(s): Ashara
Source: 


Description
===========
CM Partners has a bug that doesn't allow beast companions to fight. This patch tries to solve it while the CM Partners mod is not fixed by Blackie.

Choose the version of the patch corresponding to your configuration: 
* the esp file in the folder "Oblivion and SI" if you have Shivering Isles installed
* the esp file in the folder "Oblivion Only" if you don't have Shivering Isles installed.
And put it in your load order AFTER CM Partners.esm and before any CM Partners mods that adds beasts as companions.

I've made this patch for CM Partners version 1.8 OBSE. Once Blackie releases a patched version of CM Partners just deactivate and delete this esp file and everything should work fine.


Required mods
=============
The mod requires:
* the latest Oblivion Patch (1.2.0.214 or higher).
* CM Partners Mod Basic version 1.8OBSE: http://www.tesnexus.com/downloads/file.php?id=7819


Recommended mods
================
I recommend Glenvar Castle http://www.tesnexus.com/downloads/file.php?id=8235, apart from being one of the best quest and house mods, the castle has large rooms and yards where your beast companions can feel at home.


Install
=======

1. Install the version of CM Partners Mod Basic you prefer (read the mod's readme for more information). It is required that you active both the CMPartners.esm and the CMPartners.esp (no other .esp is required).

2. Copy to (install folder)\Oblivion\Data\:
.- the AsharaCMBeastScriptPatch.esp

3. Start Oblivion Launcher, click 'Data Files' and place a checkmark beside the .esp file.


Upgrade
=======
Not applicable at this point.


Uninstall
=========
Manually:
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete:
.- the AsharaCMBeastScriptPatch.esp file associated with the mod.


Incompatibility
===============
None that I am aware of. As it only adds new creatures, there shoudn't be any incompatibilities with any other mod.


Known Issues or Bugs
====================
None that I am aware of. If you find any, please tell me.


History
=======
1.0, 27-6-2008 - Initial release.


Contact
=======
You can contact me leaving a comment at the mod's thread or sending me a PM. Any ideas on how to improve this mod are wellcome.


Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to Blackie for creating the CM Partners Mod Basic and for his excellent guide on how to create custom partners.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on: http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp.
Thanks to all of you that are using this mod and are helping me to improve it with your suggestions, and special thanks to Rubiana for pointing out this bug.


Licensing/Legal
===============
Feel free to use this mod as you want. You can use it as it is or you can modify it in any way you want to.
